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Snoa Avalhar
Erebus Corporation Primal Ascendancy
1
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Posted - 2016.01.13 00:33:47 -
[1] - Quote
So I like bombs and bomb launchers because you get to trade the ability to lock on to your target for higher damage and splash damage. I think it'd be cool to have more weapons like this. For example, you could have a missile that travels in a straight line for a certain amount of time and doesn't explode unless it hits something.
Pros:
-Higher damage than other missiles and bombs
-Very little CPU usage (compared to launchers of similar size and class)
Cons:
-If it doesn't hit, doesn't explode.
-Will be pretty much imposible to hit anything smaller than a battleship, and even then hitting a moving battleship will take some skill to hit at a great distance
-The farther ahead a moving target is, the more you'll have to lead the shot (though big and slow ships might require little to no leading)
-Lots of powergrid usage
-Large fights will mean that another ship may get in the way and keep you from hitting your intended target.
-Having to align to your target it in order to hit it will keep you from being to easily warp out in case of trouble.
So it'd basically be like bombs are but exchanging the ability to do damage to multiple targets with higher damage to one target. You could even have projectile turrets, hybrid turrets, and lasers that work similarly (don't track targets and can only be fired straight forward) that do good damage too.
Thoughts? |

Snoa Avalhar
Erebus Corporation Primal Ascendancy
1
|
Posted - 2016.01.13 18:39:13 -
[2] - Quote
Netan MalDoran wrote:Yeah, no, you would have to rewrite the entire game code to give extra entity movement and hitbox detection while maintaining server speed.
So no, we dont want to melt our shiny new servers, this aint Elite: Dangerous
What about instead of missiles we have turrets that only shoot in a straight line in front of the ship? Would that require recoding also? I mean, we're already able to use D-Scan to find out if a ship is in a specific direction and distance from us, so it's already been utilized in one aspect of the game. I realize D-Scan isn't the same as turrets but I'd imagine they'd work the same. Turrets just check a very narrow cone-shaped area in front of the ship and if anything is there then it hits. Where it lies in the cone and how far away it is determines its chance of hitting or how much damage it does. |

Snoa Avalhar
Erebus Corporation Primal Ascendancy
1
|
Posted - 2016.01.14 02:17:23 -
[3] - Quote
Thor Kerrigan wrote:So what prevents me from getting a cloaked ship right up close and launch it 2 km away then warp before the bship locks me trololol no splash damage either rick james!
Have a timer that starts after decloak to where weapons of this class can't be fired until the timer expires? Or maybe not have the shot fire immediately after activation, a "charge up" period if you will. To give the unsuspecting victim enough time to dodge it if they're alert. |
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